kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2006-03-29 03:14 pm

[WoW] The patch is here

And they've fucked up as many things for rogues as they've "fixed".

WTG, Blizzard. Just fucking continue to make Stealth even more worthless, and screw up one of our cooldown abilities as well.

Oh, but you did finally fix the Dodge tooltip so it no longer says we can dodge ranged attacks. It only took you 8 months to fix a line of text.

[identity profile] kierthos.livejournal.com 2006-03-30 01:42 pm (UTC)(link)
In PVP it used to be that we "ruined other people's days".

Unless it's a Rogue with all high-end gear (purple/blues from MC/ZG/AQ/etc.), it's not really the case any more.

Eviscerate (our "high damage" finishing move) has never scaled with the weapon we're using, so for that it doesn't matter if it's a gray drop or the best weapon in the game.

As more gear gets introduced into the game, the HPs and damage reduction of every class (including rogues) has gone up, but our damage-dealing abilities have remained fairly static. It is, for all intents, impossible to stunlock Warriors. You might as well not even try to stunlock Paladins. Warlocks? Sorry, Deathcoil FTW. They've finally made it slightly easier to deal with Hunters in that Flare now has a visible area of effect (three or four months after they promised it, but hey...).

Part of why I'm upset is that Rogues are dead last in the review. Every single patch that contains a class review updates and generally helps out that class, but ours is still months down the road, in the best case scenario. If we're lucky, it will be before the expansion comes out. If we're not, it will get pushed back two-three months while Blizzard deals with all the problems from the expansion.

Another part is from something I never see on any other class forums. I never see someone post in the Warrior or the Druid forums "Wow, you guys have it rough. You really need help." But I see it all the time in the Rogue forums.

In mass PVP, like Alterac Valley, any rogue who leaves stealth is usually a dead rogue very quickly. We're a melee class without the armor or the hps to last in melee. We're incredibly reliant on dealing lots of damage as quickly as possible, but because of that, our resists usually suck, so mages, warlocks and priests can nuke us into the ground pretty quickly. Our big class-defining ability, stealth, gets nerfed EVERY. SINGLE. PATCH. If we're lucky, it's only a small nerf. But there's not that much more Blizzard can do to it, because it's just about at the point where breaking wind will break our stealth. Resisted spells break stealth, for God's sake. I can completely resist the damage from a rank 1 Arcane Explosion, but whoops, I'm out of stealth.

Our big defensive ability (Dodge) is useless against Hunters, Mages, Warlocks, Priests and spam-shocking Shamans. Useless.

We are the only class that offers no buffs to group or raid members. And no, I'm not asking for the ability to poison other players' weapons. But it would be nice if we could activate even a small Dodge buff... something, anything.

No one yells at a Priest for healing, if they do their job right.
No one yells at a Warrior for tanking, if they do their job right.
No one yells at a Hunter for pulling, if they do their job right.

But if a Rogue does his job right, it's a sign that we're too overpowered, and need to be nerfed. At least, that's the only impression that makes any sense, considering how greatly reduced in power Rogues have become from what they used to be.

[identity profile] egearman.livejournal.com 2006-03-30 04:35 pm (UTC)(link)
Dude, you are going to have to suck some of it up. Warriors, in beta, used to be the shit. They, after improvements in the last year and a half, are still nowhere near what they used to be.

No one has good resistances. No one. Some classes/gear combos may give you one or two good resistances, but no one has good resistance to everything.

The only reason resisted spells break stealth (my guess) is that the spell was started before you went into stealth and finished being cast after. Since I have NEVER seen a MMO where spells could miss, the spell has to do something and even a resist would give some impression of where the target is (think of it as a void in the scorch pattern).

As far as dodge being useless against hunters/casters, let me ask you this. How fast does a bullet move?

Group/Raid buffs? Warriors get one (unless I missed an update) and it's a bonus to attack power. Real useful for the casters I was always paired with.

A rogue's job in the group is to provide damage and some crowd control. And maybe unlock a chest. It is a warrior's job to keep the rogue (and everyone else) alive by saying bad things about the mob's mother. It's the mage's job to blow things up and turn mobs into sheep for the hunter. It's the priest's job to mind control the wrong mob causing a wipe and come back from afk just to late to heal anyone.

[identity profile] kierthos.livejournal.com 2006-03-30 08:23 pm (UTC)(link)
Your guess on resisted spells is wrong. I have been in stealth and watched mages run up, AOE a Rank 1 Arcane Explosion, resisted it fully, and it brings me out of Stealth.

And as for dodge against hunters... up until patch 1.10, in other words, since Beta, the dodge tooltip said we could dodge ranged attacks. But rather then actually make dodge even slightly useful against a hunter's attacks, they finally changed the tooltip. My melee attacks can be parried, blocked, dodged, or I can outright miss. With a Hunter, their attacks are either hit or miss. You can't dodge. You can't get a shield in front of them (not that a rogue can even use shields, not even bucklers), and you can't parry them.

Now, I'm not saying that I should be able to dodge every single arrow/bullet that a Hunter fires, but I can't dodge any of them. Ever. I could pop both Evasion and Ghostly Strike and have over a 90% dodge rate, but apparently, even that is not enough to get out of the way of even a single arrow among many.

And a dead Rogue's DPS is zero. But Blizzard doesn't seem to care about that, what with the multitude of high-end mobs that have massive AOE attacks that we can't dodge or, most of the time, resist. Warriors at least have a great many more hps to soak the damage. But we have to be in melee range as well, and we have 2/3rds or worse HPs then the Warrior, at best 1/2 the armor, and whereas a Warrior can wear a "tank" set of equipment to do his job, we have to wear equipment that maximizes our DPS which frequently means that we have to minimize our resists.

Factor in that Blizzard's devs highly value the +X% to dodge bonus on equipment, which, as I have already stated, is practically worthless versus many mobs in PVE and most classes in PVP, and we're left with the short end of the stick most of the time.

[identity profile] egearman.livejournal.com 2006-03-31 12:49 am (UTC)(link)
First, get off the dodge thing. No one can dodge ranged spells, bullets, arrows, any ranged attacks. Just because you have a higher dodge bonus, doesn't mean you get to dodge bullets. Now, if you had an ability you could purchase that allowed you to dodge ranged things, yeah, you would have cause to complain. You don't. So the tooltip was messed up. That tooltip affected everyone who got dodge as well, like warriors and hunters.

Second, the AOE thing. That is the mages way to break stealth. Warriors get one in the bleed we can drop on you, hunters get flare, etc. The mage AOEs you, slice him up. He won't have the hp to withstand you for long.

Third, Blizzard expects, nay requires, you to have different sets of equipment for various raids, in PvP, etc. Yes, dodge % is overrated. But as far as mobs that rogues are supposed to solo, it's very nice.



[identity profile] kierthos.livejournal.com 2006-03-31 01:28 pm (UTC)(link)
Apparently, I'm phrasing this badly.

My complaint isn't that I can't dodge bullets/arrows. (Okay, it is, but read the whole thing first.) It's that from post-Beta release to the 1.10 patch, the Dodge tooltip said we _could_ dodge ranged attacks. It took Blizzard, what, 18 months?, to fix a line of text.

Further, they once tested what would happen if dodge did apply against ranged attacks, such as the bread and butter of Hunters. What they noticed (in Hunters vs. Rogues) was about a 40% damage reduction on the test servers. Hunters, of course, screamed bloody murder, and the change never made it off of test. Because, of course, every arrow should hit the target. Every bullet should find it's mark. Because a Rogue with an Agility approaching 300 should never be able to get out of the path of any of hundreds of missiles fired at him.

Further, Blizzard apparently never even considered making Dodge work at a reduced rate vs. ranged attacks. Even if it was at 1/3 of normal, it would be something. But since it would really only help Rogues out... well, we can't have that....

As for the Mage AOE thing. Look, if I take damage from the spell, I have no problem with it breaking stealth. (Okay, very little problem. When a rank 1 Arcane Explosion does 12 damage to me and I have over 3000 hps, I should at least have some sort of chance to stay in stealth.) If there is a special effect from the AOE, like being rooted, I can accept that it would break my stealth.

When I completely resist the effect, take no damage, and nothing happens to me, I should not come out of stealth. Period. End of mother-fucking story.

(Anonymous) 2006-04-01 02:01 pm (UTC)(link)
Out of idle curiosity, what's your character's name Patrick? I've started a hunter on Argent Dawn and was just wondering if I'd see you around ever. My hunter's name is Skeene, but right now he's only lvl 11.

Matt Baker

[identity profile] kierthos.livejournal.com 2006-04-02 05:22 pm (UTC)(link)
Phelia. Human Rogue. (Yes, it's a female toon. If I have to look at a character's butt all the time, it might as well be a nice butt.)

(Anonymous) 2006-04-04 02:10 pm (UTC)(link)
And here I had thought you played horde. My Hunter's a troll. Oh well.
-GTF

(Anonymous) 2006-04-10 06:57 am (UTC)(link)
mages, warlocks and priests

Sorry, you can kill them in two hits... And if you stun them the first time, and then again, what chance do they get?

No one yells at a Priest for healing, if they do their job right.

and that is just a sign that you have never played one m'dear.

[identity profile] kizzie.livejournal.com 2006-04-10 06:58 am (UTC)(link)
That was me, not hiding... just forgot to log in :)