kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2006-03-29 03:14 pm

[WoW] The patch is here

And they've fucked up as many things for rogues as they've "fixed".

WTG, Blizzard. Just fucking continue to make Stealth even more worthless, and screw up one of our cooldown abilities as well.

Oh, but you did finally fix the Dodge tooltip so it no longer says we can dodge ranged attacks. It only took you 8 months to fix a line of text.

[identity profile] egearman.livejournal.com 2006-03-31 12:49 am (UTC)(link)
First, get off the dodge thing. No one can dodge ranged spells, bullets, arrows, any ranged attacks. Just because you have a higher dodge bonus, doesn't mean you get to dodge bullets. Now, if you had an ability you could purchase that allowed you to dodge ranged things, yeah, you would have cause to complain. You don't. So the tooltip was messed up. That tooltip affected everyone who got dodge as well, like warriors and hunters.

Second, the AOE thing. That is the mages way to break stealth. Warriors get one in the bleed we can drop on you, hunters get flare, etc. The mage AOEs you, slice him up. He won't have the hp to withstand you for long.

Third, Blizzard expects, nay requires, you to have different sets of equipment for various raids, in PvP, etc. Yes, dodge % is overrated. But as far as mobs that rogues are supposed to solo, it's very nice.



[identity profile] kierthos.livejournal.com 2006-03-31 01:28 pm (UTC)(link)
Apparently, I'm phrasing this badly.

My complaint isn't that I can't dodge bullets/arrows. (Okay, it is, but read the whole thing first.) It's that from post-Beta release to the 1.10 patch, the Dodge tooltip said we _could_ dodge ranged attacks. It took Blizzard, what, 18 months?, to fix a line of text.

Further, they once tested what would happen if dodge did apply against ranged attacks, such as the bread and butter of Hunters. What they noticed (in Hunters vs. Rogues) was about a 40% damage reduction on the test servers. Hunters, of course, screamed bloody murder, and the change never made it off of test. Because, of course, every arrow should hit the target. Every bullet should find it's mark. Because a Rogue with an Agility approaching 300 should never be able to get out of the path of any of hundreds of missiles fired at him.

Further, Blizzard apparently never even considered making Dodge work at a reduced rate vs. ranged attacks. Even if it was at 1/3 of normal, it would be something. But since it would really only help Rogues out... well, we can't have that....

As for the Mage AOE thing. Look, if I take damage from the spell, I have no problem with it breaking stealth. (Okay, very little problem. When a rank 1 Arcane Explosion does 12 damage to me and I have over 3000 hps, I should at least have some sort of chance to stay in stealth.) If there is a special effect from the AOE, like being rooted, I can accept that it would break my stealth.

When I completely resist the effect, take no damage, and nothing happens to me, I should not come out of stealth. Period. End of mother-fucking story.

(Anonymous) 2006-04-01 02:01 pm (UTC)(link)
Out of idle curiosity, what's your character's name Patrick? I've started a hunter on Argent Dawn and was just wondering if I'd see you around ever. My hunter's name is Skeene, but right now he's only lvl 11.

Matt Baker

[identity profile] kierthos.livejournal.com 2006-04-02 05:22 pm (UTC)(link)
Phelia. Human Rogue. (Yes, it's a female toon. If I have to look at a character's butt all the time, it might as well be a nice butt.)

(Anonymous) 2006-04-04 02:10 pm (UTC)(link)
And here I had thought you played horde. My Hunter's a troll. Oh well.
-GTF