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[WoW] Recent things
Well, I've made Exalted with all the races of the Alliance, the Skyguard, and I'm working on Sporeggar as I have nothing better to do....
I've also learned I cannot solo Scholomance. I'm probably going to have to give a couple of the other classic dungeons a swing before too much longer, but I won't be sneaking into Ragefire Chasm any time soon, as not only are the Orgrimmar guards 5 levels higher then me, they don't seem to believe in Vanish. (Although removing all my equipment and Sprinting through the city remains an option...)
I have ordered Wrath of the Lich King already though, and I'm probably going to hold onto Engineering as a profession for at least a couple of months after the launch this Thursday. If for no other reason then to guarantee that I'll have something in the game to be mad about. (Other then the dodge nerf.)
I've also learned I cannot solo Scholomance. I'm probably going to have to give a couple of the other classic dungeons a swing before too much longer, but I won't be sneaking into Ragefire Chasm any time soon, as not only are the Orgrimmar guards 5 levels higher then me, they don't seem to believe in Vanish. (Although removing all my equipment and Sprinting through the city remains an option...)
I have ordered Wrath of the Lich King already though, and I'm probably going to hold onto Engineering as a profession for at least a couple of months after the launch this Thursday. If for no other reason then to guarantee that I'll have something in the game to be mad about. (Other then the dodge nerf.)

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I can't do Uldaman without two other people though, damnit.
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Tell me about the dodge nerf?
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Apparently, this is not something Blizzard wants to see, so instead of doing something sensible like placing a cap on dodge, they modified the formula.
Previously, dodge was (outside of talents and racials) based on Agility and level (well, and class). As you increased in level, you needed more Agility to have the same dodge percentage.
Now, it's apparently also on a sliding scale. The first percentage point of Dodge from Agility costs so much. The second percentage point costs a little bit more, and the third costs a little more then that. And so on.
Anyway, what's happening is that instead of actually having your full dodge percentage as you see on your character sheet, you actually have a modified dodge percentage.
Real Dodge% = Base Dodge% + 1/(0.011347 + (.9560/(Character Sheet Dodge% - Base Dodge%)))
Where Base Dodge% is the dodge you have when you have no gear on, and character sheet dodge% is what it shows on your character sheet when you look at defenses.
In my case, I don't really have a dodge of 23.02% like it says in my character sheet. I really have a dodge of 21.44%
Not a huge difference at level 70, but it takes a little over twice as much Dodge Rating at 80 as it did at 70. The same probably holds true for Agility. So Rogues are going to see their Dodge percentage nosedive as they level unless they stay on top of the gear curve, and even then, it's going to be a lot lower.
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Still --
Yah, a heavy-handed nerf. >.<
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OTOH, there are some nice BOE rings in Jewelcrafting that I should have very little problem acquiring the materials for.
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I haven't looked at anything for my tank yet...
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