-1) If you don't have it, that's when you need it. No rogue and you need to open a door, boom. And as far as costs go, when I need 2xHardened Adamentite + 2x prismatic shards + 6x Arcane Dust (which really isn't a problem) to get one skill up in Smithing, you don't have the room to complain about engineering.
0) Look at what it takes to upgrade Thunder (or the other weaponsmithing end-all-be-alls) and let me know what you think of the expense. They aren't meh items, but look at what it takes to make and upgrade. Oh, and there's only one item in the branch you take that has the upgrade path for armorsmith (well, two, but one's mail, the other plate), and one each for axe/hammer/swordsmith.
1) Agree, you should see a little love there.
2) Don't know about those, but that's also the point of jewelcrafting. To make jewelry that does something. They make necklaces, rings, trinkets and gems (well, and totems or whatever they are called, but those are mostly worthless). That's what they are supposed to do. Very little of jewelcrafting is offensive in nature.
3) Agreed, but also remember this is largely a fantasy setting. The fact that it's gnomes and goblins who 'discovered' engineering. So consider the source.
4) That is boned and we've agreed on that before. So bringing it up again to reinforce your opinion on it doesn't help you any.
5) But the rep rewards should be appropriate to the faction. To keep with the story. Cenerion Expedition is going to offer mostly leather/druid stuff. Mag'har is going to be slanted towards the Hunter. Thallmar is going to be fighter/tank. Blood elves are going to lean towards magic. And so forth. Point out a faction in BC that should have engineering. If they put in a goblin faction somewhere, then that's where you will see some more engineering. And with the next expansion, I wouldn't be surprised to see some engineering there. Of course, with the new trade skill, Inscriptions, you are going to see that a whole lot as well.
They are trying to get a new expansion out and also trying to make sure that one trade skill doesn't tremendously overbalance things.
They could have put a bunch of Engineering stuff under the Consortium, and no one would have blinked twice at it being there. That should have been their easy way out. Besides which, the pre-BC Engineering items that came from rep rewards came from the fucking Zandalar tribe of trolls, so where's the appropriate to the faction stuff there?
They could have put a couple gun or ammo recipes under the Honor Hold/Thrallmar rep. They could have put something in the Aldor or Shat'trah city reps because hey, they got a fucking spaceship, right? Why couldn't they have something in Engineering.
And yeah, probably all the Smithing professions could use a few more specialty items. But they still aren't nearly as bad off as Engineering is. It used to be a fun and somewhat silly profession. But it's not even that any more.
Why would energy beings be concerned w/gadgets. And as far as the Zandalar, that's a pre-BC expansion and given the number of people you had to recruit to get anything done for them, you had to give every craft something. You will notice that there's no point beyond Revered except for Alchemy.
As for ammo recipies, not really a need. A few more dps on a gun doesn't make that much of a difference (it doesn't). You get more off of the upgrades to weapons anyway.
As for the Aldor, yes they could have had a recipe or two in there, because of the spaceship, but then they would have had to added just as many for the Scryers to keep things balanced. And there's no reason for the Scryers to have engineering.
no subject
0) Look at what it takes to upgrade Thunder (or the other weaponsmithing end-all-be-alls) and let me know what you think of the expense. They aren't meh items, but look at what it takes to make and upgrade. Oh, and there's only one item in the branch you take that has the upgrade path for armorsmith (well, two, but one's mail, the other plate), and one each for axe/hammer/swordsmith.
1) Agree, you should see a little love there.
2) Don't know about those, but that's also the point of jewelcrafting. To make jewelry that does something. They make necklaces, rings, trinkets and gems (well, and totems or whatever they are called, but those are mostly worthless). That's what they are supposed to do. Very little of jewelcrafting is offensive in nature.
3) Agreed, but also remember this is largely a fantasy setting. The fact that it's gnomes and goblins who 'discovered' engineering. So consider the source.
4) That is boned and we've agreed on that before. So bringing it up again to reinforce your opinion on it doesn't help you any.
5) But the rep rewards should be appropriate to the faction. To keep with the story. Cenerion Expedition is going to offer mostly leather/druid stuff. Mag'har is going to be slanted towards the Hunter. Thallmar is going to be fighter/tank. Blood elves are going to lean towards magic. And so forth. Point out a faction in BC that should have engineering. If they put in a goblin faction somewhere, then that's where you will see some more engineering. And with the next expansion, I wouldn't be surprised to see some engineering there. Of course, with the new trade skill, Inscriptions, you are going to see that a whole lot as well.
They are trying to get a new expansion out and also trying to make sure that one trade skill doesn't tremendously overbalance things.
no subject
They could have put a couple gun or ammo recipes under the Honor Hold/Thrallmar rep. They could have put something in the Aldor or Shat'trah city reps because hey, they got a fucking spaceship, right? Why couldn't they have something in Engineering.
And yeah, probably all the Smithing professions could use a few more specialty items. But they still aren't nearly as bad off as Engineering is. It used to be a fun and somewhat silly profession. But it's not even that any more.
no subject
As for ammo recipies, not really a need. A few more dps on a gun doesn't make that much of a difference (it doesn't). You get more off of the upgrades to weapons anyway.
As for the Aldor, yes they could have had a recipe or two in there, because of the spaceship, but then they would have had to added just as many for the Scryers to keep things balanced. And there's no reason for the Scryers to have engineering.