As far as the wave thing goes, I know how some of that is done. Some of the add-ons can show what the MT (or whoever) is 'clicking on', so if you get targeted by them, then others can target you as well.
Energy costs? I've played a rogue enough to know that the opening moves cost a lot, but that doesn't seem to matter, since my energy regen at 5th level meant that I could follow up with one attack, wait 3 seconds and do it again. The only time energy was an issue was when I was a couple points short for a finisher and killed the monster anyways.
Overpower - 5 rage. But you also have to notice they dodged/the icon lit up. I don't use mods that automatically use my abilities for me. Rend - 10 rage. Still got to hit. Charge - 9-12 rage. Yeah, it's our opener. Also puts us up ahead of the party, oh and it can't be used if we are already in combat. Sapped? Can charge until the combat is over. Shot by a hunter or distance nuked, can't charge. Heroic strike is used early on, but it's much less than optimal at higher levels unless you are keeping your rage really high. And the damage it does, does not give you rage back.
Should MoD at rank 5 give you 'more stealth', maybe. But it's also at the top of the tree for talents. If it was lower, I could see it being more effective. The problem was is that stealth was broken originally. Unless you were a hunter the only way to know that the rogue was coming was to have spot hidden or whatever. As a mage, yes, you could keep a series of level 1 arcane explosions going. Before they 'broke' stealth, my warrior repeatedly got owned by rogues 10 levels lower than him. 50% damage reduction and I don't get to swing at all in combat, thanks to stealth and stun-lock.
So if you want to blame someone (in addition to blaming Blizzard), blame the people that started the abuse of the class that brought about the nerfing.
Not only should MoD give you more stealth, it does give you more stealth. Unfortunately, due to Blizzard's half-assedness, it works like this.
5/5 MoD gives you +3 levels of stealth. So a 60th level Rogue with MoD 5/5 stealths like a 63rd level Rogue. So one level of the talent is 3/5ths of a level of stealth. Which is pathetic. It needs to be a minimum of +1 level of stealth per talent point.
And as it stands now, a Hunter 15 levels lower can kite a 60th level Rogue.
no subject
Energy costs? I've played a rogue enough to know that the opening moves cost a lot, but that doesn't seem to matter, since my energy regen at 5th level meant that I could follow up with one attack, wait 3 seconds and do it again. The only time energy was an issue was when I was a couple points short for a finisher and killed the monster anyways.
Overpower - 5 rage. But you also have to notice they dodged/the icon lit up. I don't use mods that automatically use my abilities for me.
Rend - 10 rage. Still got to hit.
Charge - 9-12 rage. Yeah, it's our opener. Also puts us up ahead of the party, oh and it can't be used if we are already in combat. Sapped? Can charge until the combat is over. Shot by a hunter or distance nuked, can't charge.
Heroic strike is used early on, but it's much less than optimal at higher levels unless you are keeping your rage really high. And the damage it does, does not give you rage back.
Should MoD at rank 5 give you 'more stealth', maybe. But it's also at the top of the tree for talents. If it was lower, I could see it being more effective. The problem was is that stealth was broken originally. Unless you were a hunter the only way to know that the rogue was coming was to have spot hidden or whatever. As a mage, yes, you could keep a series of level 1 arcane explosions going. Before they 'broke' stealth, my warrior repeatedly got owned by rogues 10 levels lower than him. 50% damage reduction and I don't get to swing at all in combat, thanks to stealth and stun-lock.
So if you want to blame someone (in addition to blaming Blizzard), blame the people that started the abuse of the class that brought about the nerfing.
no subject
5/5 MoD gives you +3 levels of stealth. So a 60th level Rogue with MoD 5/5 stealths like a 63rd level Rogue. So one level of the talent is 3/5ths of a level of stealth. Which is pathetic. It needs to be a minimum of +1 level of stealth per talent point.
And as it stands now, a Hunter 15 levels lower can kite a 60th level Rogue.