I've actually been looking forward to this patch, as a Sword-spec rogue. Been using calculators to come up with the new build, and I can't wait to see what it amounts to. Then again, I rarely use the traditional Rogue trees, avoiding Backstab, Rupture and Hemmorhage stuff. I'm there to sneak up and whack'em with my DPS, yo. And pick locks. And PVP alliance bitches.
Look, I'm not saying the patch is all bad. Subtlety spec got a much needed boost.
But the scaling on Eviscerate, Garrote, and Rupture is a joke. Rogues with "average" AP (650-850) will actually lose a bit of damage, if I recall correctly, and Rogues with a lot of AP 1100+, will gain a marginal amount. About the only good news out of that is Blizzard said they are going to keep an eye on that and see if it needs to be adjusted upwards or not.
Plus, on the Rogue forums, it seems every other retarded non-Rogue player posts about how godlike Dodge is, when in reality, it's not as great as they think. Yeah, it rocks when it works. And if you pop Evasion (and Ghostly Strike if you have it), you dodge melee attacks like a motherfucker. But it's useless against spells, against AOEs, against Overpower, and against Hunters.
Vanish is supposed to have been fixed at least twice since they broke it. Have yet to see if they really fixed it this time, although from tests on the PTR, signs point to no.
And actually, my Rogue is a lot like yours. I use swords, and I can't recall the last time I used Backstab, Rupture or Hemo. Hell, Hemo is only really useful for stunlock Rogues (which is another things that every other retarded non-Rogue thinks is way more effective then it really is). In solo PvE, I start with Ambush and then beat the shit out of things.
And if Blizzard would stop nerfing Stealth, and would make it so resisted spells and non-damaging effects would not break Stealth... that would be nice.
Oh, and I am looking forward to seeing how the new cross-server Battlegrounds will play out. Not so interested in the World PvP in Silithus, though. Eastern Plaguelands PvP looks mildly interesting.
no subject
I've actually been looking forward to this patch, as a Sword-spec rogue. Been using calculators to come up with the new build, and I can't wait to see what it amounts to. Then again, I rarely use the traditional Rogue trees, avoiding Backstab, Rupture and Hemmorhage stuff. I'm there to sneak up and whack'em with my DPS, yo. And pick locks. And PVP alliance bitches.
no subject
But the scaling on Eviscerate, Garrote, and Rupture is a joke. Rogues with "average" AP (650-850) will actually lose a bit of damage, if I recall correctly, and Rogues with a lot of AP 1100+, will gain a marginal amount. About the only good news out of that is Blizzard said they are going to keep an eye on that and see if it needs to be adjusted upwards or not.
Plus, on the Rogue forums, it seems every other retarded non-Rogue player posts about how godlike Dodge is, when in reality, it's not as great as they think. Yeah, it rocks when it works. And if you pop Evasion (and Ghostly Strike if you have it), you dodge melee attacks like a motherfucker. But it's useless against spells, against AOEs, against Overpower, and against Hunters.
Vanish is supposed to have been fixed at least twice since they broke it. Have yet to see if they really fixed it this time, although from tests on the PTR, signs point to no.
And actually, my Rogue is a lot like yours. I use swords, and I can't recall the last time I used Backstab, Rupture or Hemo. Hell, Hemo is only really useful for stunlock Rogues (which is another things that every other retarded non-Rogue thinks is way more effective then it really is). In solo PvE, I start with Ambush and then beat the shit out of things.
And if Blizzard would stop nerfing Stealth, and would make it so resisted spells and non-damaging effects would not break Stealth... that would be nice.
no subject