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ergh....
You know, it's actually extremely difficult to stat out the 'epic boss' in a D&D game, when said boss is a magic-user.
On one hand, I have to buff his AC and HPs up so the fighter and/or the backstabbing thief can't gank him in one round. But higher levels spells (especially 6th level on up) are so damned effective that he could manage a TPK with one spell.
On one hand, I have to buff his AC and HPs up so the fighter and/or the backstabbing thief can't gank him in one round. But higher levels spells (especially 6th level on up) are so damned effective that he could manage a TPK with one spell.
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or, ya know, something like that. Not that I know anything about D&D. I...ummm...looked that up on Google or something...
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And I figure I'm going to start with a mass dispel to turn off the PCs active haste effect, and then just use 'spell-like effects' to simulate ancient magics. If he starts throwing standard spells at the PCs, he's going to be doing so much damage that a good chunk of the party, even if they saved, would be at single-digit HPs or dead.
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Having said that, you could always go with summoned monsters, undead minions, or other "magical" physical forces to provide danger other than the saving throws. Or you could set it in a heavily furnished room and give people bonuses to reflex for ducking behind objects for cover as they advance on the guy (think Powerball from American Gladiators).
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The PCs (un)fortunately already have a pretty good idea where the boss fight is going to take place... a stone platform over an active volcano. Not a lot of furniture to duck behind. :P
I've thought up a few ideas since I posted, and I think I have a decent idea of what I'm going to throw at them. I can always tweak it based on the lead-in encounters.
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For example, I've lost two bosses (both unrelated to the overall story arc) to polymorph. One one a heavily modified stone drake that the magic-user still has as a turtle. (The turtle hates the magic-user.) And the other was a sahaugin priest that got turned into a cow. About 300 feet underwater. And was eaten later that night.
Besides polymorph, the magic-user's favorite spell is "Summon Fighter". (Cast Invisibility on Fighter, wait a round or two for the Fighter to get into position and....)
So I've got a surprises in store for them along certain lines, but I'm slightly dreading the boss fight. Still, I'll figure something out.
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heh
So, "I'm going to start with a mass dispel to turn off the PCs active haste effect" - what happens to the polymorph on the turtle, when the dispel hits?
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Maybe. There's a chance based on the difference between the caster levels that it will stay polymorphed. If it does turn off, it will damn well teach him to stop carrying his polymorphed critters with him.
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