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.... that could have gone better
For me, at least.
Just got back from running D&D ("old skool" Rules Cyclopedia version), and goddamnit, the players steamrolled practically everything. They were able to ambush the lookouts, avoid the trap, and kill most of the bad guys without a scratch. (Okay, their dwarf hireling took some damage, but still...)
And to think I was worried that the 'boss encounter' might have been too tough.
Just got back from running D&D ("old skool" Rules Cyclopedia version), and goddamnit, the players steamrolled practically everything. They were able to ambush the lookouts, avoid the trap, and kill most of the bad guys without a scratch. (Okay, their dwarf hireling took some damage, but still...)
And to think I was worried that the 'boss encounter' might have been too tough.

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Yeah, it's so completely broken that's it's basically impossible to predict how an adventure will turn out.
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And actually, it doesn't seem really broken. I however, got two attack rolls higher then 12 during the entire night. There were plenty of misses on the side of the PCs too, but when I can't hit with ANY of my attacks due to sheer dice suckage, it's not the rules.