kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2008-10-28 09:32 am
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[WoW] ... joy

So, one of the Rogue Glyphs is broken.

Glyph of Sprint says it reduces the cooldown of Sprint by one minute, but it actually only reduces it by 15 seconds. This has been bug-reported.

I log on to the beta today (because normal WoW servers are down, but the beta is not), and Glyph of Sprint has been... fixed.

And by that, I mean, it's the same kind of fixing that you do to animals. At the vet.

Now it adds +30% speed (although depending on who actually codes this, it's either +30% to make Sprint +100% OR +30% of the +70% for a total of +91%), but Sprint now lasts five seconds less in duration.

Way to break that Glyph, Blizzard.

Consider this. Normal run speed of x. When using Sprint, you have a run speed of 1.7 * x for 15 seconds. So, in that 15 seconds, you cover a distance of 25.5 * x.

With this change, at best you're looking at a speed of 2.0 * x for 10 seconds, for a distance covered of 20.0 * x. (Worst case, you're covering 19.1 * x)

Unless I'm missing something obvious here, this Glyph sucks. I shouldn't be surprised, though. Most of the Rogue Major Glyphs suck. (Except Glyph of Hemo, which I can't get yet. The Minor Glyphs are mostly fine.)

[identity profile] cuddlycthulhu.livejournal.com 2008-10-28 02:31 pm (UTC)(link)
That sucks. The warrior glyphs are broken in good ways.

Glyph of Sunder - Sunder Armor effects an additional target (now two) near by. Great for multi-mob tanking
Glyph of WW - Whirlwind effects a sixth target.
Glyph of Cleaving - Cleave costs 5 less rage.

[identity profile] kierthos.livejournal.com 2008-10-28 03:52 pm (UTC)(link)
Yeah, a lot of Rogue Glyphs suck rocks.

Glyph of Pick Lock - Reduces the time to pick a lock by 75%. (Was this needed?)

Glyph of Garrote - Reduces the duration by 3 seconds and increase the damage by 20% (You know, I could have sworn we had a talent that once did this, and it sucked too.)

Glyph of Feint - Reduces the Energy cost of Feint by 10. (Why in the name of fuck is this a Major Glyph?)

Glyph of Ambush - Increases the range of Ambush by 5 yards. (Oh good, so I'll be out of range for the immediately following attacks. Here's a hint, devs... increasing the range on Cheap Shot would be a good Major Glyph, but whoops, we don't have a Glyph at all for Cheap Shot.)

Mind you, a few of our glyphs rock (shockingly, they're Minor Glyphs.)

Glyph of Blurred Speed - When using Sprint, you can run across water. (Ob Quote from Chiun, Glorious Master of Sinanju: "You must run very fast.")

Glyph of Safe Fall - Increases the distance you can fall before you take damage.

Glyph of Vanish - Increases your speed by 30% while the Vanish effect is active. (Now, if they could just fix Vanish....)

[identity profile] egearman.livejournal.com 2008-10-28 04:02 pm (UTC)(link)
Pick Lock - minor glyph. Most of the minor glyphs are fairly pointless.


The mana reducing ones for group buffs are mostly pointless, since you are almost always at full mana outside of a fight. And if you are buffing someone (AI, MotW, etc.) during a fight, you don't need to be there.

[identity profile] cuddlycthulhu.livejournal.com 2008-10-28 04:06 pm (UTC)(link)
*nod* Yeah, Rogues seem to keep getting boned and Warriors only have it slightly better. I'm actually pleased with the tweaks to the defense talents they got because now we can tank more than two mobs at a time to be competitive with palis.

Although my warrior is Fury DPS and I'm actually a little annoyed; I ran Kara yesterday and barely managed to make it into the top 5 for DPS when before 3.0.2 I've consistently been a close second or third.

[identity profile] egearman.livejournal.com 2008-10-28 04:13 pm (UTC)(link)
Run faster, but it tires you out some? A number of the minor glyphs are going to have trade-offs or are otherwise limited, otherwise everyone would take that one.

If the sprint glyph gave 30% more speed, every rogue would take it. So they have to do a trade off.

The minor glyphs that reduce mana cost of Mark of the Wild and Gift of the Wild have no trade off, since you are honestly using it only every 30/60 minutes (or after the mage draws aggro and dies).

[identity profile] kierthos.livejournal.com 2008-10-28 04:22 pm (UTC)(link)
Glyph of Sprint is a Major Glyph. And considering that, unmodified by talents, it doesn't break any roots, snares, etc., it damn well should not have a trade-off like this.

And right now, I'd rather have Glyph of Eviscerate, Glyph of Hemo, and Glyph of Evasion as my major glyphs (well, once I hit 80, that is.... at level 70, you can only slot two Major Glyphs). None of those have a trade-off.

Glyph of Hemo adds 40% to the Hemo debuff.
Glyph of Eviscerate adds 10% chance to crit on Eviscerate.
Glyph of Evasion adds 3 seconds to the duration of Evasion.

Anyway, if you want to talk about a disgustingly "must-have" Glyph, it's the Glyph of Evocation - Your Evocation ability causes you to regain 60% of your health over its duration.