kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2008-10-10 01:27 am

You know, it's a good thing I don't live on the West Coast

Because I would be trying to go to BlizzCon for the sole purpose of kicking Jon LeCraft right in the nuts.

[identity profile] kierthos.livejournal.com 2008-10-10 06:23 am (UTC)(link)
Jon LeCraft is the professions lead developer.

And he's fucking over Engineering. Again.

[identity profile] chumley.livejournal.com 2008-10-10 06:03 am (UTC)(link)
Who's that and why the hate?

[identity profile] mithras.livejournal.com 2008-10-10 06:19 am (UTC)(link)
I think it's a high up Blizzard employee.

And I'm guessing that something happened to rogues again.

[identity profile] kierthos.livejournal.com 2008-10-10 06:22 am (UTC)(link)
No, no, rogues are fine. (Well, not fine... it seems leather armor itemization is being fucked in favor of druids, but that's not what I'm complaining about.)

[identity profile] egearman.livejournal.com 2008-10-10 01:58 pm (UTC)(link)
Maybe... but if they split the druids into the standard feral/non-feral, then you should be fine with the feral druid gear.

[identity profile] kierthos.livejournal.com 2008-10-10 04:15 pm (UTC)(link)
The problem is, feral druids do not need +hit. Rogues do. And I would like some godddamned leather gear where the stat budget isn't split between "stat rogues/druids can both use" and "stats only druids give a fuckery about".

I'm a bit tired of seeing gear with +Agilty, +Spellpower on it.

[identity profile] egearman.livejournal.com 2008-10-10 04:28 pm (UTC)(link)
I don't care for spellpower either, but then I am a feral druid.

As for not needing +hit, hell yes, I need +hit. Makes my job as a tank that much easier if I don't miss. Of course, I could also use more expertise as that whole parry my attacks thing is getting old as well.

[identity profile] kierthos.livejournal.com 2008-10-10 04:47 pm (UTC)(link)
Druids, even feral ones, need much less +hit then Rogues do. You can skate by (at level 70) with a hit rating of +142 to not miss any attacks. (That's just to not miss. You can still be dodged, parried or blocked.)

Rogues without Precision 5/5 (yes, oddly enough, there are some) need +142 hit rating to not miss special attacks and +442 hit rating to completely negate the auto-attack miss penalty. If they have Precision 5/5, it drops to needing +64 hit rating to not miss special attacks and +363 hit rating to not miss auto-attacks.

And it's only going to get worse with the new level cap. The amount of +hit rating to offset 1% miss chance is going to more then double.

[identity profile] egearman.livejournal.com 2008-10-10 04:59 pm (UTC)(link)
Probably. But then I also don't dual-wield. Which is where a lot of rogue miss chance comes from. It also gives a lot of dps, but that's your trade off. Most fury warriors have the same problem.

[identity profile] kierthos.livejournal.com 2008-10-10 05:08 pm (UTC)(link)
It does give DPS, but we don't have any other choice. It's not like we can wield two-handed weapons, or equip a shield. There are no real off-hand non weapon items for rogues.

Unless there is a good bit of +hit gear in the end-game for Wrath, rogue DPS is going to suffer. And that's all we get. We don't have any other roles. We can't re-spec to be a tank or a healer.

[identity profile] egearman.livejournal.com 2008-10-10 05:28 pm (UTC)(link)
Don't know if it applies to WotLK raids, but all current raids as of Patch 3.0.2 will have their hp reduced by 30%. So you won't need to dps quite as much.

[identity profile] kierthos.livejournal.com 2008-10-10 05:37 pm (UTC)(link)
It's a minor help, but it doesn't solve the overall problem of rogue utility.

I mean, okay, druids can be healers, or they can be tanks, or they can DPS. Now, from a logical standpoint, they shouldn't be just as good or better at healing then a class that could only do healing (well, there isn't a class that only does healing, because Shadowpriests are so damned popular, but you know what I mean), and they shouldn't be as good at tanking as a primary tanking class, and they shouldn't be as good at DPS as a primary DPS class. What little (if anything) they lose in those categories is made up for with the flexibility they have.

Rogues don't have that flexibility. It's not like we can respec to heal or to tank. We do one thing. We DPS. Melee DPS to be more specific, and we suffer all the problems of being melee DPS without the survivability of tanks. And we don't have a distinct DPS advantage.... well, what's the point of bringing the rogue on the raid? Why not bring another Hunter? Or another Mage? They can provide very good DPS, and they won't be at ground zero for the melee burst damage/wide arc cleave/whatever.

[identity profile] egearman.livejournal.com 2008-10-10 06:44 pm (UTC)(link)
But there is so much these days that also targets stuff at range. As far as the dps goes, yes, there is little reason to bring along a rogue vs. a hunter. And a hunter has a pet so he can do a few strange things on a dungeon or two to make it easier (ZA). Mages run out of mana, so the spinning top of death is nice to have along.

The big thing for rogues seems to be pvp. I can't tell you the number of rogues I've seen in pvp. And they do well there regardless of spec. Not that I can tell what spec they are.

Two classes that aren't going to get a lot of love are warriors and rogues. Mainly because those classes don't get spells. Yes, you could argue that the abilities approximate spells, but they don't really.

[identity profile] charlesland.livejournal.com 2008-10-10 11:59 am (UTC)(link)
Don't even get me started on Mail.

http://wowdigger.com/itemset/view/748/seers-linked-battlegear

You know that rep reward suit of mail with the +Str bonus, yeah in WotLK the +Str is gone. Not really a problem unless you are a DPS Shaman and your Attack Power is bonused by Str.

Yeah nut shot for whoever came up with that one.

[identity profile] kierthos.livejournal.com 2008-10-10 12:46 pm (UTC)(link)
I'm a bit upset about how so much Leather armor is being weighted more towards Druids then Rogues. There doesn't seem to be a lot of gear with +hit on it (and Rogues are the only class that is basically required to dual-wield weapons), and there's too much stuff where the item budget is split between Rogue stats and Druid stats. (Like something with +Agility and +Spellpower)

Engineering is getting bent over and fucked again, especially in comparison to what the other professions are getting added to them.

Leatherworking: Fur linings to bracers (variety of effects, like over 100 AP for instance.) BOP leg armor attachments.
Blacksmithing: Add colorless sockets to bracers, belt, add meta gem socket to chest armor.
Tailoring: Crafted mount, BOP leg armor threads.
Jewelcrafting: BOP gems, even more trinkets.
Alchemy: New Alchemist's Stones, Endless Mana Potion, probably some other stuff.
Inscription: BOP shoulder enchants. (and the bonus of being the new profession)
Enchanting: More BOP ring enchants. Finally able to sell enchants on AH.

And Engineering?

We get.... tinkers that don't stack with enchants. (But wait, the Blacksmithing sockets do stack with enchants.) And most of them suck. (I want to kick LeCraft twice for the Belt-Clipped Spynoculars.) No new dragonlings. In fact no new combat or vanity pets. A sum fucking total of one new schematic per specialization. Still no way to switch specializations like Blacksmithing, Tailoring, Alchemy, and Leatherworking can. (We have to drop the entire profession and re-skill it back up from 0.)

So, yeah, I suspect that if I went to BlizzCon, I'd be arrested for assault after putting my foot up LeCraft's ass.

You know what the really sad part is?

I could fix all of the professions. All of them. I know I could make them so much better then they are now.

[identity profile] charlesland.livejournal.com 2008-10-10 12:51 pm (UTC)(link)
I honestly have not put too much time into the Beta or Public Test server over the last few weeks so have not even looked at professions yet, that will be my next thing.

[identity profile] egearman.livejournal.com 2008-10-10 02:09 pm (UTC)(link)
The linings help everyone. The blacksmithing helps everyone.

What both of those mean is you will have the trade channel FULL of people wanting those for the first 6 weeks, until the various guilds sort it all out and put stuff in the guild bank. Assuming that the belt buckle, et. al., are 'purchasable recipes', then you will see them flooded.

What you have to remember is that this is primarily a fantasy game, so the engineering is going to take a back seat to a lot of other things.

[identity profile] kierthos.livejournal.com 2008-10-10 03:02 pm (UTC)(link)
Actually, the bracer socket and chest meta-socket seem to be BOP (well, at least the chest meta-socket) meaning only the blacksmith can apply them to his own gear. I've been told that the belt-buckle is BOE, so that will be something they can sell to everyone else.

I've also been told that the fur linings are BOP, so only the leatherworkers can apply those to their own gear, but I haven't seen verification of that yet. Even so, the fur linings offer advantages that are comparable in effect and desirability with bracer enchantments. The blacksmithing sockets are stackable with enchantments.

The engineering tinkers are not stackable, and not comparable in effect and desirability at all. Parachute cloak tinker versus Shadow Armor (+10 Agility and bonus stealth modifier)? I can pretty much guarantee that most rogues, even the ones with Engineering, will take Shadow Armor.

Nitro Boosts (increased speed for five seconds every five minutes) versus Boar's Speed (permanent run speed bonus + stamina) or Cat's Grace (permanent run speed bonus + agility)? Doesn't stand up at all.

And I could give a fuckery about much it "fits in". The instant that space goats crashed to Azeroth in their stolen space ship, Blizzard indicated that they don't give a fuckery about it being primarily a fantasy game either.

And just to note, they're also making the goddamned motorcycles created by Engineers as BOE mounts. So anyone who wants one enough will be able to get one. Another strike against the fantasy genre.

[identity profile] egearman.livejournal.com 2008-10-10 04:31 pm (UTC)(link)
Ok, I can see the chest meta-socket being BOP... the meta-gems are nice (though most tanks I know need ones that activate off of blue gems).

Can the tinkers be 'attached' to other peoples stuff? Or do you have to be an engineer?


On the plus side, I will get a motorcycle. Now just need to convince the guild to change it's name... heh...

[identity profile] kierthos.livejournal.com 2008-10-10 04:48 pm (UTC)(link)
You have to be an engineer to benefit from our craptacular tinkers.

[identity profile] egearman.livejournal.com 2008-10-10 04:58 pm (UTC)(link)
That truly does suck. There's not much in the way of BOP leatherworking that stands out, yes there are patterns, but let's be honest here. There is badge/honor/arena gear that is just as good.

To make it completely restricted to engineers AND make it suck is almost pointless. Do you get a sharp stick to poke yourself in the eye as well?

[identity profile] kierthos.livejournal.com 2008-10-10 05:09 pm (UTC)(link)
Giving us a sharp stick to poke ourselves in the eye would at least show that they've read our complaints. We have no indications of such.

[identity profile] egearman.livejournal.com 2008-10-10 05:27 pm (UTC)(link)
Ah... So more like, "Here a stick, non-sharpened. Please sharpen and poke yourself in the eye. Stick sharpener plans will not be implemented until patch 3.1.5."

[identity profile] kierthos.livejournal.com 2008-10-10 05:32 pm (UTC)(link)
And the stick sharpener will require an item that isn't added until 3.1.9.