kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2008-08-11 04:35 pm

Minor Engineering notes

I don't know if this is just an Alliance quest, but there is a quest that requires an Engineering crafted item, called a Hair Trigger. (Actually, the schematic calls it an Explosive Trigger, but the resultant item is a Hair Trigger. WTG, Blizzard.)

Anyway, this item can be made by anyone with 375 Engineering (the maximum skill you can get to with Burning Crusade). Unfortunately, to make this item requires a component that can only be gotten by having 450 Mining. (WTG, Blizzard.)

And I don't know how I feel about this, but there are mobs that can be "mined" for Engineering skill increases. (Okay, that is a presumption on my part, because Blizzard hasn't seen fit to put the Engineering Trainer in Valliance Keep. It is instead in Dalaran, which currently requires you to be 74th level to enter, unless you're a Mage (71st level) or are portaled in by a Mage.) Much like you can currently mine dead Earth Elementals, in say, Nagrand, and sometimes get Motes of Earth, there are mechanical creatures in Borean Tundra that you can mine and get Engineering components. I've managed to get a few useful components, including the aforementioned Hair Trigger, and the latest in high tech... bolts. Yep. A Handful of Cobalt Bolts.

Goddamn it Blizzard.

[identity profile] cuddlycthulhu.livejournal.com 2008-08-11 09:09 pm (UTC)(link)
No love for the engineers, though harvesting parts from them sounds cool. I loved the fact that you could harvest appropriate mobs with the right skill in BC.

[identity profile] mithras.livejournal.com 2008-08-11 11:20 pm (UTC)(link)
Harvesting from mechanoids is something I've been bugging them about for a year.

I -still- want the ability for engineers to salvage metal scraps from items. Said metal scraps could then be forged back into bars.

[identity profile] cuddlycthulhu.livejournal.com 2008-08-11 11:21 pm (UTC)(link)
I could see that, but I'd limit it to white/grey items or make it that you'd need a LOT of metal scraps in order to do it (to not make mining totally pointless and to maintain economy).

[identity profile] kierthos.livejournal.com 2008-08-11 11:52 pm (UTC)(link)
Well, the non-grey parts that I harvested are basically stuff that I would otherwise be burning stuff that I mined up on, so I actually have the feeling that this is going to mitigate the extreme component cost of Blacksmithing items.... Engineers won't necessarily have to compete with Blacksmiths for every last node of ore.

Of course, it also means that Gnome Airstrip in Borean Tundra is going to be fucking camped by Engineers.

[identity profile] cuddlycthulhu.livejournal.com 2008-08-11 11:53 pm (UTC)(link)
Heh, as opposed to the Netherweb Ridge for tailors or all of Netherstorm for herbalists?

[identity profile] kierthos.livejournal.com 2008-08-13 09:12 am (UTC)(link)
Oh, and if we could get metal scraps and turn them into bars, I'd say it should be at least 10 metal scraps = 1 bar. Considering that it's currently 2 Cobalt Ore to make 1 Cobalt bar, you're almost always going to have faster bar production through mining.

[identity profile] cuddlycthulhu.livejournal.com 2008-08-13 02:31 pm (UTC)(link)
*nod* I can see that and would go along with it. I think giving something that is useful, while not being *as* good as the thing that it's emulating, would be a fine idea.