Well, Wizards start with 10 + Constitution score in HPs. (Not Constitution modifier.... Constitution score.) They gain 4 HPs per level. And neither Con score nor Con mod seem to figure into HPs per level.
Fighters and Paladins start with 15 + Con score and gain 6 HPs per level.
Here's another odd thing. Fighters don't start with proficiency in wearing plate armor. You have to take a feat to do so, and the prereq for the feat is that you have to be able to wear scale armor (which Fighters do start with).
Paladins, on the other hand, do start with the proficiency in wearing plate armor, which only costs 50 gold now.
Well, yes and no. You can't ever pick up a second class, but you can pick up multiclass Feats for one other class (but if you take a multiclass Fighter feat, you can't ever take a multiclass "any class other then Fighter" feat). Those feats let you acquire certain abilities from that other class, but they aren't anywhere near as cool as the same ability for that class.
Example: There's a feat called Initiate of the Faith (multiclass Cleric). It gives you training in the Religion skill, lets you use a holy symbol as an implement (which is apparently something like a spell component or focus, I really haven't figured that out yet), and lets you use an ability called "Healing Word" once per day.
Now, someone who is actually in the Cleric class gets all that as part of their 1st level abilities, but can use "Healing Word" twice per encounter. So the multiclass Feat gives you a little bit of the Cleric's abilities for healing, but it's nowhere near as cool as what the Cleric can do.
Of course, thanks to these things called Healing Surges, you aren't dependent on the Cleric for all your healing any more.
Yea, no Gnomes (I LIKE Gnomes), no Barbarians, no Druids, TWO kinds of elves, magic that ISN'T magic...
Hell, I never left 3.0, looks like I'll stay there too. Screw it, I still have my 1.0 stuff. Never was anything really wrong with the original rules.
OH! And they're dropping Greyhawk COMPLETELY, and going to Realms as their official world. And get this, it'll be set WAY after the time of Troubles, and Magic is dead again....
So... NO WIZARDS can be played in Realms. Well, you can make a Wizard, but he's not ACTUALLY casting spells, he's using his "ABILITIES".
Well, the Player's Guide doesn't seem to indicate that it's Realms (but hey, who knows) considering that some of the Deities mentioned are Kord, Pelor and Vecna.
And Gnomes and Half-Orcs, not to mention Barbarians, Druids and Monks (and probably Bards and Psions) are supposed to be added in an upcoming book or two.
They've already set s a date where Living Greyhawk characters should wrap things up.
And plot committee and writers have already been sent packets on Forgotten Realms, with dates, notable NPCs (btw, Elminster is a no show), and the like.
I hate Realms, and have always hated realms. I'm an old Greyhawk man. And I've played plenty in Realms, it was Jeremy's go-to world.
As far as future update books, nice try WoTC, but I'm too old to fall for that anymore. Barbarians and Druids are CORE classes. Anti-paladins (or Blackgaurds) are update book classes.
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How exactly does a first level wizard end up with 20 hp?
Goodbye multi-classing. Goodbye actually taking odd-ball spells. Goodbye anything resembling role-playing in D&D.
I've still got my 3.5 books (well, a friend has about half my books). I don't think I'm picking up the new ones.
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Fighters and Paladins start with 15 + Con score and gain 6 HPs per level.
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I has PDFs.
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Paladins, on the other hand, do start with the proficiency in wearing plate armor, which only costs 50 gold now.
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Example: There's a feat called Initiate of the Faith (multiclass Cleric). It gives you training in the Religion skill, lets you use a holy symbol as an implement (which is apparently something like a spell component or focus, I really haven't figured that out yet), and lets you use an ability called "Healing Word" once per day.
Now, someone who is actually in the Cleric class gets all that as part of their 1st level abilities, but can use "Healing Word" twice per encounter. So the multiclass Feat gives you a little bit of the Cleric's abilities for healing, but it's nowhere near as cool as what the Cleric can do.
Of course, thanks to these things called Healing Surges, you aren't dependent on the Cleric for all your healing any more.
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A few friends of mine have been pushing for me to pick up Pathfinder, which looks like version 3.5.2 under the OGL.
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Hell, I never left 3.0, looks like I'll stay there too. Screw it, I still have my 1.0 stuff. Never was anything really wrong with the original rules.
OH! And they're dropping Greyhawk COMPLETELY, and going to Realms as their official world. And get this, it'll be set WAY after the time of Troubles, and Magic is dead again....
So... NO WIZARDS can be played in Realms. Well, you can make a Wizard, but he's not ACTUALLY casting spells, he's using his "ABILITIES".
Epic FAIL.
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And Gnomes and Half-Orcs, not to mention Barbarians, Druids and Monks (and probably Bards and Psions) are supposed to be added in an upcoming book or two.
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And plot committee and writers have already been sent packets on Forgotten Realms, with dates, notable NPCs (btw, Elminster is a no show), and the like.
I hate Realms, and have always hated realms. I'm an old Greyhawk man. And I've played plenty in Realms, it was Jeremy's go-to world.
As far as future update books, nice try WoTC, but I'm too old to fall for that anymore. Barbarians and Druids are CORE classes. Anti-paladins (or Blackgaurds) are update book classes.
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And you still have a number of my 3.5 books. Not that I have the spare bookshelves to store them currently.
We agree on Greyhawk though. It's one of the best campaign worlds, if not the best.
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Oh, yea, and my own Campaign worlds, like Lohr.
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My all-time favorite module series was the Desert of Desolation.
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No idea how much they're worth, tho.
wtf
Re: wtf