kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2006-08-25 01:48 pm

[WoW] Warning! High probability of bullshit

These are (hah, right) supposedly the Rogue talents that will be added in The Burning Crusade.

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Fleetfooted is a rank 4 talent that gives us up to a 10% chance to resist movement debuffs and +8% speed. Compare that to the existing rank 3 Hunter talent Surefooted which gives them 15% chance to resist movement debuffs and +3% hit. I don't know about you, but I'd rather have the +3% to hit. I can get the +8% speed through a cheap enchant.

Surprise attack finally gives us a move that can't be dodged or parried, but for a Talent that requires 40 points in Assassination, you'd think it do more then 100% damage.

Nerves of Steel, huh? Still 5% less then "Nerves of Priest".

And for the final insult, Sinister Calling is more expensive then the Hunter version of Lightning Reflexes, and does less. Yay.

Hopefully, a lot of this is pipe dreams and/or will be changed by the time BC comes out.

[identity profile] egearman.livejournal.com 2006-08-25 06:00 pm (UTC)(link)
And cheat death isn't broken? Man, as a warrior, I would love a 20% chance on each attack that would otherwise kill me to do nothing...

And as far as an attack that can't be parried, blocked or dodged, I think 100% damage is fine.

[identity profile] kierthos.livejournal.com 2006-08-25 06:07 pm (UTC)(link)
Never said it wasn't. It's effectiveness, as listed, is enough reason to suspect this to be a photoshop edit.

But let's assume that it isn't. Let's assume that this is an actual planned post-level 60 talent. Do you honestly see Blizzard implementing it?

Because if they do, sooner or later, some rogue will have that run of luck where they just won't die.

But my problem isn't really with that one. Like I said, I strongly doubt it will be implemented as listed, if at all. (I rather suspect, if it is implemented, it will be a two rank talent, with a max of 2% chance of avoiding death.) My problem is with things like Fleet Footed, or Nerves of Steel, or Sinister Calling. (Especially Sinister Calling.) Talents that are much more expansive (further up in the tree) then equivalents in other classes and much less effective.

[identity profile] egearman.livejournal.com 2006-08-25 06:26 pm (UTC)(link)
If you want the talent that the other class has, play the other class. The talents aren't supposed to be equal except when they are the same talent (bonus to parry, chance to stun w/mace, etc.)

You play a rogue, you get rogue talents. The bonus to agility? Rogues are going to have an ungodly high agility already. +15% vs. +10% is going to be a huge difference, but you could still going to be getting, what, easily 20-40 points of agility out of it? That's bonuses to dodge, parry, attack value and probably a couple other things.

[identity profile] kierthos.livejournal.com 2006-08-25 06:35 pm (UTC)(link)
Rogues are just as dependent on Agility as Hunters, moreso, perhaps, because we get the shaft on AP.

And talents the same? Yeah, I wish Blizzard believed that.
Hunters' version of Lightning Reflexes: 5 rank, +3% agility/rank.
Rogues' version of Lightning Reflexes (note same name): 5 ranks, +1% dodge/rank.

Hunters have to spend 30 talent points to get their agility boost, we have to spend 40? Yeah.... and the stamina boost should be a direct HP boost, but it isn't....

[identity profile] egearman.livejournal.com 2006-08-25 06:47 pm (UTC)(link)
You know what I meant by the same. +1% parry is +1% parry regardless of the class. Just because they are named the same, doesn't mean that they are the same.

The main point is that you play a rogue, I play a warrior (and priest, hunter and rogue, with a side of druid). Any change that isn't beneficial to our 'chosen' class is seen as a nerf, a downpower or 'not keeping up with the Joneses'. And a boost to stamina is a hp boost. You have more stamina, you get more hp. It's not a direct boost to hp, simply because then warrior, who I expect would get a similar talent, would get an even bigger boost, and that would start even more bitching on the part of you whiny rogues.

Dude, my class was horribly nerfed before the game went live. We only recently have recovered. Rogues have been a bit overpowered for a while and they are being brought in line with the other classes.

[identity profile] kierthos.livejournal.com 2006-08-25 06:54 pm (UTC)(link)
See, that's the problem... a percentage based stamina boost sucks for everyone, not just rogues. Let's say you have 300 stamina, and you get a talent that totals to a +6% stamina boost. That gives you 18 points more stamina, which is 180 HPs.

Yet a 6% HP boost would give you more HPs unless you had less then 3000 HPs. And there's not a level 60 Warrior out there without less then what, 4500? Minimum? 6% of that is 270 hps, and I've heard of Warriors who, fully equipped have 5500 HPs or more... that would be a boost of 330 HPs.

And Rogues haven't been overpowered for a while. Plus, it looks like 1.12 might have horribly fucked up Opportunity and Stealth. Possibly Vanish too, in terms of it's aggro reduction.

[identity profile] egearman.livejournal.com 2006-08-25 07:11 pm (UTC)(link)
I've got maybe 4500 on my warrior at level 60, not great equipment. But the problem is that at that level, an extra 150-200 hp is maybe one hit, maybe half of one on a raid. It's not like it makes that much of a difference. I would rather have higher defense, resists and armor.

[identity profile] kierthos.livejournal.com 2006-08-25 06:16 pm (UTC)(link)
Oh, and I would like to point out that Overpower does weapon damage plus 35. Sure, you have to wait for them to dodge to use it, but you don't have to spend talent points to get Overpower. For an ability that you have to spend 41 talent points to get, it should do more then 100%. It's not like it can be spammed, with a cooldown of 15 seconds.

[identity profile] egearman.livejournal.com 2006-08-25 06:23 pm (UTC)(link)
Wait for them to dodge, hope you aren't lagged, hope you notice they dodged, find your overpower button and hit it. Yeah, it could be spammed, especially if you are facing a dodge rogue, and you have the rage, and you are actually facing the jumpy bugger.

[identity profile] kierthos.livejournal.com 2006-08-25 06:36 pm (UTC)(link)
Doesn't seem to bother any of the Warriors I've faced recently....

[identity profile] egearman.livejournal.com 2006-08-25 06:42 pm (UTC)(link)
Yes, well, I don't use all the add-ons that I could. I don't have my system to automatically overpower, mortal strike, or execute should the conditions arise.

[identity profile] kierthos.livejournal.com 2006-08-25 06:48 pm (UTC)(link)
True. I suspect a lot of the ability of hardcore PVPers lies in their addons, rather then their skill.

Before this goes any further, I just want to say, I think these talents are pretty much complete bullshit. Release of the expansion is still months off, for one thing, some of these talents are way too strong, and others are too weak for post-60 talents.

I wouldn't mind Cheat Death, for example, but I don't think it's going to happen. (Of course, with my luck, it will happen, but I'll have spec'd back to Combat daggers.)

[identity profile] egearman.livejournal.com 2006-08-25 06:54 pm (UTC)(link)
Look at the protection tree under warriors after rank 1 or 2 if you want an idea of weak talents. Improved shield block. Improved taunt? And what the heck is one-handed specialization doing 25 points into protection? I know... protection depends on having a shield equipped and thus you are going to have a one-handed weapon.

[identity profile] flemco.livejournal.com 2006-08-25 07:00 pm (UTC)(link)
You roguefag of the balloonfuck wowdykes. Stop pirating their work.

[identity profile] aardnebby.livejournal.com 2006-08-26 04:25 pm (UTC)(link)
Was that english?

you know _all_ of this makes me so glad I am playing Ryzom and not WoW...