[WoW] Warning! High probability of bullshit
These are (hah, right) supposedly the Rogue talents that will be added in The Burning Crusade.

Fleetfooted is a rank 4 talent that gives us up to a 10% chance to resist movement debuffs and +8% speed. Compare that to the existing rank 3 Hunter talent Surefooted which gives them 15% chance to resist movement debuffs and +3% hit. I don't know about you, but I'd rather have the +3% to hit. I can get the +8% speed through a cheap enchant.
Surprise attack finally gives us a move that can't be dodged or parried, but for a Talent that requires 40 points in Assassination, you'd think it do more then 100% damage.
Nerves of Steel, huh? Still 5% less then "Nerves of Priest".
And for the final insult, Sinister Calling is more expensive then the Hunter version of Lightning Reflexes, and does less. Yay.
Hopefully, a lot of this is pipe dreams and/or will be changed by the time BC comes out.

Fleetfooted is a rank 4 talent that gives us up to a 10% chance to resist movement debuffs and +8% speed. Compare that to the existing rank 3 Hunter talent Surefooted which gives them 15% chance to resist movement debuffs and +3% hit. I don't know about you, but I'd rather have the +3% to hit. I can get the +8% speed through a cheap enchant.
Surprise attack finally gives us a move that can't be dodged or parried, but for a Talent that requires 40 points in Assassination, you'd think it do more then 100% damage.
Nerves of Steel, huh? Still 5% less then "Nerves of Priest".
And for the final insult, Sinister Calling is more expensive then the Hunter version of Lightning Reflexes, and does less. Yay.
Hopefully, a lot of this is pipe dreams and/or will be changed by the time BC comes out.

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And as far as an attack that can't be parried, blocked or dodged, I think 100% damage is fine.
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But let's assume that it isn't. Let's assume that this is an actual planned post-level 60 talent. Do you honestly see Blizzard implementing it?
Because if they do, sooner or later, some rogue will have that run of luck where they just won't die.
But my problem isn't really with that one. Like I said, I strongly doubt it will be implemented as listed, if at all. (I rather suspect, if it is implemented, it will be a two rank talent, with a max of 2% chance of avoiding death.) My problem is with things like Fleet Footed, or Nerves of Steel, or Sinister Calling. (Especially Sinister Calling.) Talents that are much more expansive (further up in the tree) then equivalents in other classes and much less effective.
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You play a rogue, you get rogue talents. The bonus to agility? Rogues are going to have an ungodly high agility already. +15% vs. +10% is going to be a huge difference, but you could still going to be getting, what, easily 20-40 points of agility out of it? That's bonuses to dodge, parry, attack value and probably a couple other things.
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And talents the same? Yeah, I wish Blizzard believed that.
Hunters' version of Lightning Reflexes: 5 rank, +3% agility/rank.
Rogues' version of Lightning Reflexes (note same name): 5 ranks, +1% dodge/rank.
Hunters have to spend 30 talent points to get their agility boost, we have to spend 40? Yeah.... and the stamina boost should be a direct HP boost, but it isn't....
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The main point is that you play a rogue, I play a warrior (and priest, hunter and rogue, with a side of druid). Any change that isn't beneficial to our 'chosen' class is seen as a nerf, a downpower or 'not keeping up with the Joneses'. And a boost to stamina is a hp boost. You have more stamina, you get more hp. It's not a direct boost to hp, simply because then warrior, who I expect would get a similar talent, would get an even bigger boost, and that would start even more bitching on the part of you whiny rogues.
Dude, my class was horribly nerfed before the game went live. We only recently have recovered. Rogues have been a bit overpowered for a while and they are being brought in line with the other classes.
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Yet a 6% HP boost would give you more HPs unless you had less then 3000 HPs. And there's not a level 60 Warrior out there without less then what, 4500? Minimum? 6% of that is 270 hps, and I've heard of Warriors who, fully equipped have 5500 HPs or more... that would be a boost of 330 HPs.
And Rogues haven't been overpowered for a while. Plus, it looks like 1.12 might have horribly fucked up Opportunity and Stealth. Possibly Vanish too, in terms of it's aggro reduction.
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Before this goes any further, I just want to say, I think these talents are pretty much complete bullshit. Release of the expansion is still months off, for one thing, some of these talents are way too strong, and others are too weak for post-60 talents.
I wouldn't mind Cheat Death, for example, but I don't think it's going to happen. (Of course, with my luck, it will happen, but I'll have spec'd back to Combat daggers.)
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you know _all_ of this makes me so glad I am playing Ryzom and not WoW...