Gaming stuff
Feb. 21st, 2012 12:20 amSo, we did character creation for Deadlands: The Weird West tonight. As per previous agreement, all the players made Mad Scientists.
We have one who is a specialist in electromagnetic effects (heavy on the electro part), another who works on automatons (who has a chunk of Cave Johnson from Portal 2, personality-wise), an alchemist/medical doctor, and an aeronautics specialist who has said that his end goal is a heli-carrier (he knows he's not going to get there, but that's what he's shooting for).
And then there's my old Mad Scientist, Mortimer Q. Atkinson, who's going to be an NPC in this game, who has done things that shouldn't be possible according to the rules. Because at the time, we didn't have the books that said "You can't do this unless you do it this way." And we never changed him to fit those rules.
I have to wonder how long it will be before these characters leave a smoking hole where their laboratory(ies) used to be.
We have one who is a specialist in electromagnetic effects (heavy on the electro part), another who works on automatons (who has a chunk of Cave Johnson from Portal 2, personality-wise), an alchemist/medical doctor, and an aeronautics specialist who has said that his end goal is a heli-carrier (he knows he's not going to get there, but that's what he's shooting for).
And then there's my old Mad Scientist, Mortimer Q. Atkinson, who's going to be an NPC in this game, who has done things that shouldn't be possible according to the rules. Because at the time, we didn't have the books that said "You can't do this unless you do it this way." And we never changed him to fit those rules.
I have to wonder how long it will be before these characters leave a smoking hole where their laboratory(ies) used to be.