kierthos: (Default)
kierthos ([personal profile] kierthos) wrote2011-08-30 12:36 am

Well that didn't go as planned...

So, in my D&D game (which I just got home from), the only real combat of the night didn't go as planned.

Let me preface the explanation by saying that I didn't really think the bad guys had a chance in hell anyway. However, when in the opening round of the combat, the PCs use "Hold Person" to neutralize just under half of the bad guys' fighting force (we're playing Rules Cyclopedia, where Hold Person can affect up to four targets), and the leader is polymorphed into a gecko, and THEN they fail their morale check.... (the funny part after that was where, upon failing their morale check, they drop their weapons and start apologizing for attacking the PCs and their party.... and the dwarf of the group, punches a guy in the gut and says "apology accepted".)

Well, it was basically free experience.

But I did give them the plot hook for next week's game, which should prove more interesting.
cuddlycthulhu: (Default)

[personal profile] cuddlycthulhu 2011-08-30 12:56 pm (UTC)(link)
We had an encounter like that. We're playing Pathfinder (D&D3.75) and there's a spell called Bolt of Glory that is basically a suped-up Sunbeam (does more damage vs evil creatures affected by bright light/outsiders, less to just evil characters, some to neutral, and none vs. good characters). This vampire came at us and I basically fried his ass and rolled a few points less than max damage, enough to put him into mist form and running the fuck awaay.