finally logged into SWtOR after the 1.2 patch kept the servers down for most of Friday... and I have to say.... meh.
Yes, they added some cool things for Legacies. A kinda-sorta family tree thing which leaves a lot to be desired, in that you can only put characters on that account and server into the family tree. And the only choices are Sibling, Spouse, Ally, Rival, Child, and Adopted Child. (You'll notice the lack of things like cousin, uncle, aunt, etc.) Also, you can only only have one Spouse, but they can be the same sex. You can also only have a total of two Siblings, Allies, Rivals or the aforementioned Spouse. So if you have two Rivals, you can't have a Spouse, because three is more than two.
There are also a bunch of different abilities/buffs/things to unlock... but most of them are so damned pricey (in-game money) that they're priced out of the reach of casual players. For example, unlocking a race to be any class requires either leveling that race (in a class they normally can be part of, like say Cyborg -> Bounty Hunter) to level 50 OR paying 1,500,000 credits. Now, playing a class to 50 should only take, oh.... three or four weeks of hard playing.
Unlocking an Astromech droid for your ship that buys stuff from you, repairs items, and sells protocol droid modifications costs 1,000,000 credits. (To note, the first two abilities are largely useless given that any merchant will buy any items, and do repairs, and merchants are all over the damn place. As for mods for the protocol droid... fuck that, C-3P0 was an annoying git and the Old Republic/Sith Empire versions aren't much better.) The other ship additions are things like training dummies (100,000 credits for the normal one and another 100,000 for the PvP version), a mailbox (500,000 credits) and a neutral Galactic Market (for WoW types, it's a neutral auction house - 5,000,000 credits).
I just don't see the point in pricing so many of these things out of the reach of casual players. I mean, okay, from BioWare's point, it's like "Hahahaha... if they want these things, they'll have to stay subscribed for months to earn the credits! Months and months!" Okay, probably a little less evil then that. But how much more likely is it to just turn people off of the whole experience?
Yes, they added some cool things for Legacies. A kinda-sorta family tree thing which leaves a lot to be desired, in that you can only put characters on that account and server into the family tree. And the only choices are Sibling, Spouse, Ally, Rival, Child, and Adopted Child. (You'll notice the lack of things like cousin, uncle, aunt, etc.) Also, you can only only have one Spouse, but they can be the same sex. You can also only have a total of two Siblings, Allies, Rivals or the aforementioned Spouse. So if you have two Rivals, you can't have a Spouse, because three is more than two.
There are also a bunch of different abilities/buffs/things to unlock... but most of them are so damned pricey (in-game money) that they're priced out of the reach of casual players. For example, unlocking a race to be any class requires either leveling that race (in a class they normally can be part of, like say Cyborg -> Bounty Hunter) to level 50 OR paying 1,500,000 credits. Now, playing a class to 50 should only take, oh.... three or four weeks of hard playing.
Unlocking an Astromech droid for your ship that buys stuff from you, repairs items, and sells protocol droid modifications costs 1,000,000 credits. (To note, the first two abilities are largely useless given that any merchant will buy any items, and do repairs, and merchants are all over the damn place. As for mods for the protocol droid... fuck that, C-3P0 was an annoying git and the Old Republic/Sith Empire versions aren't much better.) The other ship additions are things like training dummies (100,000 credits for the normal one and another 100,000 for the PvP version), a mailbox (500,000 credits) and a neutral Galactic Market (for WoW types, it's a neutral auction house - 5,000,000 credits).
I just don't see the point in pricing so many of these things out of the reach of casual players. I mean, okay, from BioWare's point, it's like "Hahahaha... if they want these things, they'll have to stay subscribed for months to earn the credits! Months and months!" Okay, probably a little less evil then that. But how much more likely is it to just turn people off of the whole experience?