4th edition Dungeon Master's Guide
Jun. 23rd, 2008 01:26 amYou have have noticed (well, it's possible...) that I haven't reviewed the DMG for 4th edition yet. There is a reason for this.
You see, I don't really believe that the DMG is wholly necessary this time around. You see, all the magic items are in the PHB in 4th edition, and unless 4th edition is the first RPG (much less version of D&D) that you've ever played, you probably already know how to run a game. A lot of the book is a rehash of the same thing from every DMG in the past (and most other such books from different RPGs) where it tells you how to run a game, basic mechanics that were probably covered in another book, and so forth.
About the only thing that the DMG does offer is rules on customizing monsters, better information on scaling encounters, and some guidelines on EXP and treasure rewards. (There's also the standard "Rules for the PCs to starve to death in the wilderness because they forgot to pack food" and other environmental hazards, but most GMs I know either gloss over the whole "Elf needs food, badly." or just assume we're always going to use magical means to feed ourselves.)
If you're getting this as part of a package deal through Amazon or your local gaming store, sure, pick it up. If you're one of those people who just has to have every book, you're going to get it regardless of what I say. If you don't fall into one of those categories, you can probably safely skip getting this book entirely. Let some other poorsucker gamer pick it up.
You see, I don't really believe that the DMG is wholly necessary this time around. You see, all the magic items are in the PHB in 4th edition, and unless 4th edition is the first RPG (much less version of D&D) that you've ever played, you probably already know how to run a game. A lot of the book is a rehash of the same thing from every DMG in the past (and most other such books from different RPGs) where it tells you how to run a game, basic mechanics that were probably covered in another book, and so forth.
About the only thing that the DMG does offer is rules on customizing monsters, better information on scaling encounters, and some guidelines on EXP and treasure rewards. (There's also the standard "Rules for the PCs to starve to death in the wilderness because they forgot to pack food" and other environmental hazards, but most GMs I know either gloss over the whole "Elf needs food, badly." or just assume we're always going to use magical means to feed ourselves.)
If you're getting this as part of a package deal through Amazon or your local gaming store, sure, pick it up. If you're one of those people who just has to have every book, you're going to get it regardless of what I say. If you don't fall into one of those categories, you can probably safely skip getting this book entirely. Let some other poor