I've had an epic mount for a while now, and it's very nice and very fast. I'm still probably going to work towards getting a netherdrake mount once that option becomes available in the next patch, though. Right now, I'm grinding Consortium rep the easy way... killing ogres in Nagrand for Obsidian Warbeads. (I could grind for other faction items in Netherstorm, but the ogres die quicker, and as a side-benefit, I up my rep with Kurenai... which if they actually had anything I wanted would mean something...)
I've also applied into the beta for Pirates of the Burning Sea, but haven't heard back from them yet. No idea how long the wait on that is going to be if I get into it... frankly, the game looks interesting, but I'll really only be able to tell if/once I get into the beta.
Mind you, I've yet to see an MMORPG that didn't look at least marginally interesting. Even the ones I've never played. But, quite frankly, I think I might be getting a little burned out on fantasy MMORPGs again. That, mind you, is what made City of Heroes so interesting...
The big problem is, I never have anyone to play with. The hours I play don't mesh well with anyone else that I want to play with, and the people that it does work with seem to all be retards. (I'm talking about WoW here now.) I'm not sure what it is about early morning on the Argent Dawn server, but it seems to be relatively clueless. And that's without the addition of any of the Blackrock server special bus fucktards. (For the record, fucktards are even stupider then retards.)
Of course, hardly ten minutes can go by without a post on the WoW forums saying 'such and such' game will kill WoW. I think my favorite recent one was Minesweeper. Of all the games that are out recently, or coming out soon, the only one that I think even has a shot of "killing" WoW is Warhammer Online, and a lot of that depends on the standard stuff every MMORPG has to deal with in the infancy of their games. Namely, does the reality live up to the hype? Did we promise too much and not deliver? For example, the Star Wars MMORPG seems to go out of its way to shoot itself in the foot every few months or so. It was so promising, but the initial release didn't deliver one-half of what was supposed to be in the box.
I think that's a problem with MMORPGs that use pre-existing movies or books as the basis of their games. A lot of people have expectations of what it should be like, and when it doesn't live up to that... well, you lose your big fans. That, by the way, is why I think that Lord of the Rings Online and Age of Conan are not going to be WoW-killers. They might not flop, but they're not going to be as big as WoW.
I've also applied into the beta for Pirates of the Burning Sea, but haven't heard back from them yet. No idea how long the wait on that is going to be if I get into it... frankly, the game looks interesting, but I'll really only be able to tell if/once I get into the beta.
Mind you, I've yet to see an MMORPG that didn't look at least marginally interesting. Even the ones I've never played. But, quite frankly, I think I might be getting a little burned out on fantasy MMORPGs again. That, mind you, is what made City of Heroes so interesting...
The big problem is, I never have anyone to play with. The hours I play don't mesh well with anyone else that I want to play with, and the people that it does work with seem to all be retards. (I'm talking about WoW here now.) I'm not sure what it is about early morning on the Argent Dawn server, but it seems to be relatively clueless. And that's without the addition of any of the Blackrock server special bus fucktards. (For the record, fucktards are even stupider then retards.)
Of course, hardly ten minutes can go by without a post on the WoW forums saying 'such and such' game will kill WoW. I think my favorite recent one was Minesweeper. Of all the games that are out recently, or coming out soon, the only one that I think even has a shot of "killing" WoW is Warhammer Online, and a lot of that depends on the standard stuff every MMORPG has to deal with in the infancy of their games. Namely, does the reality live up to the hype? Did we promise too much and not deliver? For example, the Star Wars MMORPG seems to go out of its way to shoot itself in the foot every few months or so. It was so promising, but the initial release didn't deliver one-half of what was supposed to be in the box.
I think that's a problem with MMORPGs that use pre-existing movies or books as the basis of their games. A lot of people have expectations of what it should be like, and when it doesn't live up to that... well, you lose your big fans. That, by the way, is why I think that Lord of the Rings Online and Age of Conan are not going to be WoW-killers. They might not flop, but they're not going to be as big as WoW.